Tease them even sometimes with a random move.Įven when you are a little weaker, your unexpected moves force stronger players to think harder and be more cautious. Make a surprise move to make him defensive. Rather than waiting for your opponent's next move, you should take the initiative and keep them guessing. If their plans go well, you will end up in deep trouble. Your opponents are planning to complete their strategic plans. Try not to let other players control continents, but don't weaken yourself too much in the process. Move them to the outside because every army counts to deter invasions.
Remember that troops that are placed within a continent are useless. In every new turn, you must always place all of your extra armies on your borders and fronts. If not, another player will for sure attack you to prevent you from getting the extra armies on your next turn. So, make always sure that you have enough troops left to defend the continent's borders. The sooner you can hold a continent, the better. Controlling a continent makes you an attractive target for other players to attack. No matter what continent you go for, it's crucial that you can hold the continent at least a few turns. It's obvious to go for the continent where you have to most territories, but that's not always the best option. Take in your mind to avoid a continent where other players have set a large number of troops. Now comes the critical decision of where to place your armies. That's suicide.Īs soon as you know which territories you occupy on the map, you have to decide about your target continent. However, it's never a good idea to go for Asia at the start. If you are in a good situation to take them early, then really go for it. Europe and North America are relatively hard to start out with but not impossible.
It's always good to target a full continent that doesn't have too many fronts to defend like South America and Australia, but everyone is going for them. If a player is down, eliminate him from the game. Alliances, if they exist at all, are always temporary. The faster you can do this, the more successful you will be. Unlike chess, you are not searching in Risk for a perfect move but a way to control your opponent's mind. In Risk, you are playing against human opponents with minds, and they can have weaknesses which you can exploit. Once you are in control, you can think more about working out your original game plan. You can not win every game with the same strategy.Įvery game or every situation is different, and you need to think about the best counter to get back in control. The best strategy for every game doesn't exist and must always evolve. The risk map changes quickly and even every turn can be a different situation which requires other moves. The key in all strategic wargames is the adaptation.